Based on rules posted online by
Matthew Allen Newsome ( Lard Eogan Og Mac Labruinn ).
Brandubh (pronounced bran-DOO) is a Gaelic-Celtic board game played on a board
that is 7 squares by 7 squares, and appears to be distantly related
to tafl, although is played in a different manner.
It is played with two sides, with 13 pieces between
them, representing the King, the Princes and the Barons.
It is a tactical game considered to be at least 10 centuries old.
The pieces are laid out with the King in the middle, surounded
by his four Princes defending against the Barons as shown in
this diagram. Here
Gold is chosen to represent the King, Red the Princes and Blue
the Barons.
Please note, these are one variation of the rules. A few other
variants are around.
The Baron side starts the game with the first move.
Each piece (Baron, Prince or King) can move one space in any direction. Any
piece, with the exception of the King can move two spaces on a white
diagonal if the
move does not go through friend or foe and doesn't end in a capture.
A diagonal capture can be made on the white spaces if the capture move is
just one space (Added Jan 2003, evens up play).
A piece is captured by moving onto the space it is occupying and
removing it from the board. Because the King is considered divine
he can never be captured, but he can capture other pieces.
Captures are made either moving vertically or horizontally onto an
adjacent piece. A non-king piece can capture another piece by moving
diagonially one square if it follows the white diagonals.
The central square (marked with the 3 pronged spiral
here) is called Tara. This is where the King piece
starts. Only the King piece may cross onto or over Tara.
If a Prince piece is on one of the four corner squares for three turns
in a row (consecutively, so this includes both Baron and Prince turns) he is
removed from the board, and is assumed
to be Lost in the Woods.
The Barons win when all the Princes are removed from the board. The
King with his Princes win when all of the Barons have been removed from the playing board.
The Barons have the advantage of numbers and should try to press the
Princes, not giving them a chance to move their King. The Barons can
sometimes afford to sacrifice a piece to take a piece.
The Princes should try
to avoid getting into dangerous situations and let the king do the capturing.
For
tournament play, have each player play each side one time. If this
results in a 1-1 tie, the player who won by the largest margin (had the
most peices remaining on the board) may choose sides for the tie breaker.